Archive for the ‘Entertainment’ Category

Creative Accounting

Wednesday, September 21st, 2011

David Prowse, who played Darth Vader (as the body not the voice), has a deal with Lucasfilm to share in the profits of The Return of the Jedi.  The 15th-highest grossing film of all time has apparently not yet turned a profit.  Thus, David Prowse has not yet received any of the cut he quite reasonably thought he might be getting by now.

Now, there are above-line (gross) and below-line (net) royalties.  The A-list stars will get deals that take their cut from the revenues (gross profit) and those cuts will actually be considered an expense by the studio.  In fact, everything under the sun is charged against the revenue so that very few movies ever show a net profit.

I find this rather alarming, but apparently it is common in both the movie and music recording industries.

Dining Au Noir

Friday, March 4th, 2011

Sensory deprivation is a technique used to calm and relax you.  The theory is that in the soundproof, lightproof tank, buoyancy and temperature are perfectly balanced in a saline solution so that your body feels nothing — not even gravity.  Taste is the one sense that they don’t do much to counterbalance: you just don’t eat anything before going in the tank.

A new trend in dining seems to allow focus on taste as the key sense.  The intent seems to be to rise above visual presentation of food.  As someone who mashes up all sorts of ingredients and tosses it in a bowl, I have never worried too much about presentation.

They call it dining au noir and it is a wacky new way to consume food in a restaurant environment. The place is pitch black, with no cellphones, matches, lighters, cigarettes, or flashlights to ruin the “ambience”; your wait staff are blind — experts who need no light to function flawlessly as food service professionals.  The focus is apparently on the conversation and the taste experience.

I personally can’t imagine a more terrifying thing, but that’s because I am still afraid of the dark after all these years.  And eating something I can’t see, despite what I said about presentation not mattering… well that’s more unsettling than appetizing.  Even more troubling: the only introduction most people have had to this phenomenon was on TV’s CSI, where one of the dinner guests was discovered dead when the lights come back on.

New ways to do things always fascinate me.  My daughter tried au noir in Montreal* recently and recommended the experience to my wife and me for our anniversary.  My wife, knowing my fears, found the recommendation quite amusing.  I am up for a challenge though, and maybe someday I will work up the courage to try dining in the dark.

*5% of O.NOIR’s profits are given to support local associations that serve blind and visually impaired people of all ages.

The economics of platform gaming

Friday, July 16th, 2010

Sony says to retailers: “You’re allowed to make $1 on the sale of each PlayStation 3.”  Consequently, there is no variation in console pricing between big box stores and little independent retailers; Sony has tight control over the market.  (As of this writing in Canada it is $299.99 for the 120GB Slim model and $349.99 for the 250GB one.)PS3 Slim Around here, occasionally we’ll get some flea market guy selling a brand-new 120GB PS3 for $250 and not charging any tax.  This is something beyond Sony’s control and it smells a bit like a “five-finger discount” to me.  From the little research I have done, it seems the other big console manufacturers (Nintendo and Microsoft) orchestrate a similar situation.

Once the “ecosystem” is in place, the retailers theoretically make their money on after-market accessories and the sale of the games themselves.  Since piracy has not affected the console market as much as the PC software market, this kind of profit-shifting still makes sense.  For my family, we shop at a local small-chain retailer (Microplay in Newmarket) because they offer very strong customer service.  I cross my fingers that they are making enough money to stay in business.

Like the movie business, where theaters make their money from concession sales more than box office, I see a day when console gaming retailers make their money from something completely ancillary to the actual gaming activity.  Of course, that will be the day when brick and mortar retailing in this space is completely unnecessary and the value-add will be something in the digital domain.

The rise and fall of the CD empire

Monday, March 9th, 2009

I previously wrote about the need to change the business model for the recording industry.  This is a slightly different take on the same subject.

Yesterday was the 30th anniversary of the first public demonstration of the Compact Disc.  The technology has been good to us.  It was a great way to store and carry digital data, starting with music but expanding to software and photos over time.

Record companies (often called “labels” in the industry lingo) eventually stopped producing vinyl records and switched to CD production.  In those thirty years there was a pretty rapid rise and fall of the CD.  Lately there has been an attempt to recast the vinyl record as a more “pure” sound.  Of course, the sound you get out of any particular system has different characteristics which is why some people think mp3 is the best and some say a much more lossless format is better.  In any case, the reproduction quality of the format is not all that makes it rise or fall, as we saw with Beta versus VHS.  Often business reasons are behind the success or failure.

In the case of CDs, digital distribution is simply easier, and is quickly becoming faster too.  The cost to digitally distribute content is very close to zero.  The labels want to hang on to their middleman status.  They want to be able to control distribution.  That’s what they’ve been all about since their inception.

The artist often gets about 9 percent of a CD sale.  The label gets 46 percent and the retailer about 45 percent.  Now, these are unconfirmed numbers but most accounts I have read float around this same breakdown — and the point is to show how small a percentage goes to the artist.  Cutting out the middlemen and having a far lower priced product (approaching zero) would mean the artist gets a cut of all proceeds.  For those thinking that a cut of zero is still zero, think of freely available digital content like business cards you hand out: the more people who know and like your free content, the more will be willing to pay for scarce goods or services you can charge for.  And in the future it will be the artist who can best offer these scarce items: concerts, time with the artist, commissioned songs, and physical items (like limited edition album art).  All offered without the middlemen.

Interestingly, some artists are trying to sue their record companies to prove that digital distribution is more akin to a licensing arrangement (like they’d get if their music appeared in a movie) than a distribution mechanism.  So far the courts decree that they are one and the same. but I predict that something will change drastically over the next few years.  (I personally feel that digital distribution is best compared to radio airplay, where the distributor gets money from advertising and then pays royalty… although I argue that in the Internet age that royalty can be paid directly to the artist.) The downward pressure on the price people can charge for digital distribution (aka “piracy”) makes some kind of radical change inevitable.

Buggy whips

Tuesday, February 3rd, 2009

When the landscape changes, people really should adapt.  I have no idea how much legislation was requested by buggy whip manufacturers to keep their industry alive once the automobile was introduced. But an analagous situation seems to exist where the music industry is concerned.

Record companies (represented most notably by the Recording Industry Association of America) are lobbying for legislation to prop up their outmoded business model.  One target for them is Apple.

With the iPod and iTunes providing a powerhouse one-two punch for music lovers to discover and buy little known artists, the record companies are losing their grip on an industry they consider their own.  iTunes now offers music without the evil of DRM — and in many cases they have dropped prices below a dollar a song.  The inflation-adjusted cost is relatively lower than listening to a song on a jukebox (a perfectly acceptable way of consuming music forty years ago).

The latest attempts by the RIAA to stifle music lovers’ consumption of music is a proposed music tax (also previously proposed by the Songwriters Association of Canada) that would be placed on broadband providers (hitting you whether you download music or not).  Prior to that the industry was trying to get ISPs to enforce copyright for them by shutting down users who were using P2P applications — based on flimsy evidence of whether the users were actually using P2P to share copyrighted material or not.

Of course, if this is allowed, the movie and television industries will have a precedent from which to demand their own legislation.

I think the saddest part of all this is that the artists get burned either way (the record labels exploited them in the past and they’re not going to see much money from content distribution in the future).  Live performances and value-added merchandise or services seem to be the way artists will make a living, with distribution channels merely providing a form of advertising for their “product”.

The game is under foot

Tuesday, December 23rd, 2008

Electronic Arts is not hitting home runs these days.  The console market is a complicated one, but by many accounts Sony loses money on every Playstation 3 they sell and are not yet making up the money on the software side.  The big hit games like Call of Duty are not from either EA or Sony.

To me, this represents a parable of sorts for the industry — and it is mostly based on my own opinion and experiences so bear with me.

Nintendo has captured imaginations with their Wii concept.  It is the “active” video game console and Wii Fitness being a bestseller proves that the vast majority of people who bought the Wii are not typical couch potatoes.  If anything, the Wii introduced a whole new species: the couch string bean.

Microsoft apparently makes money on their X-Box even at a lower price point than Playstation — and that console seems to have more big selling titles.

To me this adds up to the following regurgitated parable: software is king and hardware sometimes has to be treated as a loss leader.  I have heard that (if you spin the numbers a certain way) Playstation outsells X-Box these days, but they will only start to make money when the exclusives like Little Big Planet and the Resistance series become “must have” titles — and lets not forget that Sony bet on Blu-Ray and Microsoft bet on the “other” (now dead) HD disc format.  On the other hand: come up with something unique and innovative (like Nintendo did) and you’re no longer competing head to head.

Sadly (because it seems to be forgotten far too often) the other part of the parable is: Quality still matters above all else.

Microsoft actually started losing ground with their “red ring of death” quality issues on the XBox. EA has not had a really high quality title since The Sims. Spore and its copy-protection fiasco was a joke (even though it was a hit by normal standards).  NBA Live 08 is a buggy and almost unplayable console title.  The Madden football series has stagnated and is no longer sold on the PC where it represented a very rich playing experience.  EA produces software and should be king… but their crown is so badly tarnished I find they look more like the court jester these days.

The tough economy notwithstanding, it will be interesting to see how things went this holiday season for the game industry.

Limited appeal shows I recommend

Thursday, July 10th, 2008

For some reason, the same folks who live and die by technology seem to really appreciate Joss Whedon as a great writer and director.  For those of you who don’t know who Whedon is: think of Buffy the Vampire Slayer and some really cool science fiction, including the very under-appreciated Firefly and this fall’s upcoming Dollhouse.  Whedon has a way with humorous dialog that results in his shows being quite funny as well as imaginative.

There’s a genre aspect to the love of vampire stories too though, as Anne Rice seems to be a favorite author and Interview with the Vampire seemed popular among at least a subset of the techno-savvy crowd I hang out with.

Moonlight and Blood Ties were two failed series that, because of their vampire themes, had a pretty loyal following regardless.

This fall, if you ever enjoyed any of the preceding material, I am going to go out on a limb (because I have seen neither show yet) and recommend both Dollhouse and True Blood, which Jace of the Televisionary blog gave a second chance to this week.  Apparently (according to Jace) for True Blood you should judge the show only after seeing the second episode because the pilot is pretty uneven and has been reworked and recast at least once.

Revenge of the nerds part two: Fame sucks

Monday, March 3rd, 2008

In high school, the brainy kids were always treated poorly.  Let’s face it, the reputation for a lack of coolness and an overabundance of social awkwardness was well-deserved in many cases.  It is easier to interact in the world of hard facts and cold science without worrying about all the silliness and subtlety of human relationships.

With the rise of computers, nerds became kings.  In fact, they became richer than most kings and frighteningly powerful in their own right.  It is not surprising then that these barons of technology became famous and revered like movie or rock stars.

Recent stories about these technology celebrities (explained here and here) show that there is a downside to power and fame.  Sites like Valleywag have made a business out of reporting on the personal lives of Silicon Valley luminaries.  Michael Arrington of TechCrunch has been a target of Valleywag on more than one occasion and warns that this kind of scrutiny could have tragic consequences.  He argues that the technology superstars never asked for fame or celebrity.  Yet just a few days ago, his own site proudly announced support for a new video site that actually focuses on web celebrities, or “micro-celebrities”.

For my part, I am taking Arrington’s warning seriously and removing Valleywag from my links on the right.

An amazing story

Saturday, December 29th, 2007

My family loves the Pirates of the Caribbean trilogy.  Ted Elliot and Terry Rossi wrote the script.  Johnny Depp does a wonderful job as the pirate Jack Sparrow.

Wallilabou Bay, St. VincentThere is an incredible story behind this story that Rossi relates on the excellent Web site about screenwriting that he runs with Elliot.  Lens Magic is the title of the column, but you have to read through it to believe how incredible serendipity and destiny can be.

My newest playlist

Saturday, December 1st, 2007

Although it is new to me, it includes some classics from the 1980s.

Dave’s Faves 6